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authorTofu Linden <tofu.linden@lindenlab.com>2010-04-30 10:40:27 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-04-30 10:40:27 +0100
commitf2233f0a24b8b826cb6e7dca064b42296997d1fa (patch)
tree0cf61a2d514ff461573eae913513a52c4db877b8 /indra/newview/app_settings/shaders
parent94067a94c170fc2530d6868979318fa5adf8014e (diff)
more tweakery for EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 59b1720578..112103956d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -13,7 +13,7 @@ void main()
{
vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
gl_FragData[0] = vec4(col, 0.0);
- gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec
+ gl_FragData[1] = gl_Color.aaaa; // spec
//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}