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authorruslantproductengine <ruslantproductengine@lindenlab.com>2014-09-10 21:08:08 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2014-09-10 21:08:08 +0300
commitd47efdfe03095d2b33fe8a1e6c3adccd25dfdc8b (patch)
tree2f4771f704fa9c7e6c1a0d7ef7434eddbb9259d3 /indra/newview/app_settings/shaders
parent87a2cccb3ea7da76c8c8fd508b79b7da3b5c6504 (diff)
MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index b40785bbd7..506118d381 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -111,10 +111,9 @@ void main()
#ifdef USE_INDEXED_TEX
passTextureIndex();
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-#else
- vary_texcoord0 = texcoord0;
#endif
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_norm = norm;
vary_position = pos.xyz;