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authorDave Parks <davep@lindenlab.com>2023-01-09 18:12:54 -0600
committerDave Parks <davep@lindenlab.com>2023-01-09 18:12:54 -0600
commita2d17d3c1e5a62f10ab3922b6b12f909f1cd4682 (patch)
tree1010a8f928b2e25bd06cff12b83c9b8be39cd9b0 /indra/newview/app_settings/shaders
parenta710bf9067bd4c4217b9febc0ad277a1636ec882 (diff)
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyV.glsl34
2 files changed, 74 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
new file mode 100644
index 0000000000..764bace621
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
@@ -0,0 +1,40 @@
+/**
+ * @file copyF.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+in vec2 tc;
+
+uniform sampler2D depthMap;
+uniform sampler2D diffuseMap;
+
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = texture(diffuseMap, tc);
+#if COPY_DEPTH
+ gl_FragDepth = texture(depthMap, tc).r;
+#endif
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyV.glsl b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
new file mode 100644
index 0000000000..ace5da6578
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
@@ -0,0 +1,34 @@
+/**
+ * @file copyV.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+in vec3 position;
+out vec2 tc;
+
+void main()
+{
+ tc = position.xy * 0.5 + 0.5;
+ gl_Position = vec4(position, 1.0);
+}