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authorOz Linden <oz@lindenlab.com>2013-11-21 15:35:25 -0500
committerOz Linden <oz@lindenlab.com>2013-11-21 15:35:25 -0500
commit915ade1029eb39fcd8f3b997b4b8cf2b394c1eb9 (patch)
tree577c0d98b21d05f0b6f28241f2ab2b7ee31f8618 /indra/newview/app_settings/shaders
parentdd7b0f96157bdfbdd8892cc8aa209182ae777380 (diff)
parent787ccaf297e81291469aaf269f563d862fb150a3 (diff)
merge changes for 3.6.11-release
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 3bbcf32482..972d10b325 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -36,13 +36,13 @@ mat4 getObjectSkinnedTransform()
vec4 w = fract(weight4);
vec4 index = floor(weight4);
-
+
index = min(index, vec4(63.0));
index = max(index, vec4( 0.0));
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
-
+
int i1 = int(index.x);
int i2 = int(index.y);
int i3 = int(index.z);