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author | RunitaiLinden <davep@lindenlab.com> | 2023-12-14 14:11:46 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-12-14 14:11:46 -0600 |
commit | 8b86e2ad1b1326cb3e98acd857dc93f4f1455b8c (patch) | |
tree | 093646ed0bbe4c06b3f6fe7ee151fc3d82ac5b50 /indra/newview/app_settings/shaders | |
parent | 7bfe590a3669a005d4269cdcf378891080264dce (diff) |
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 229f332b36..0b154e82ad 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -78,13 +78,12 @@ void main() do_atmospherics = true; } - vec3 irradiance = vec3(0); vec3 radiance = vec3(0); if (depth >= 1.0) { - //should only be true of WL sky, just port over base color value + //should only be true of sky, clouds, sun/moon, and stars discard; } |