diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-03-28 09:46:09 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-03-28 09:46:09 -0700 |
commit | 320beaad855f253d36dbb8e1e9a891cc4525494e (patch) | |
tree | 6eca57bbae09437c3b02ee77975f9102fe33e5e7 /indra/newview/app_settings/shaders | |
parent | 08cd239c5f8f4b67b22372e7e608d9ec8e21a26c (diff) | |
parent | 9bf08f553aa59122a606487f1b28bd6083d9f966 (diff) |
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 1424b57d6f..f028b303f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -32,8 +32,8 @@ ATTRIBUTE vec3 position; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec3 vary_HazeColor; -VARYING float vary_LightNormPosDot; +out vec3 vary_HazeColor; +out float vary_LightNormPosDot; // Inputs uniform vec3 camPosLocal; @@ -56,6 +56,8 @@ uniform float max_y; uniform vec3 glow; uniform float sun_moon_glow_factor; +uniform int cube_snapshot; + // NOTE: Keep these in sync! // indra\newview\app_settings\shaders\class1\deferred\skyV.glsl // indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl @@ -90,6 +92,8 @@ void main() // Initialize temp variables vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + float scale = cube_snapshot*0.75+1; + sunlight *= scale; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes |