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authorPtolemy <ptolemy@lindenlab.com>2022-08-24 23:03:31 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-08-24 23:03:31 -0700
commit23126b78255adcb02bafe39891d31da70a0884e8 (patch)
tree6e07a962bfd2cf49aa5df8a450f96774c65d14a1 /indra/newview/app_settings/shaders
parentb7cb20bfcdd0a8dab7882ccaad0982d3cdd65d5f (diff)
SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 8ee8210fb8..d4140a0d92 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -358,7 +358,7 @@ void main()
if (nl > 0.0 || nv > 0.0)
{
- vec3 sunColor = sunlit * 2.0; // Midday should have strong sunlight
+ vec3 sunColor = srgb_to_linear(sunlit * 2.0); // NOTE: *2.0 Midday should have strong sunlight
#if DEBUG_PBR_SUN_FULL_BRIGHT
sunColor = vec3(1);
#endif