diff options
author | Dave Parks <davep@lindenlab.com> | 2012-04-04 15:48:43 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-04-04 15:48:43 -0500 |
commit | 0f22e20bcef5e4344394e4cda1f8bafd52dc5dd2 (patch) | |
tree | 70bb19dfd86f5fbfeae6e236a02174d5475b037e /indra/newview/app_settings/shaders | |
parent | d21dd289b0543d1043424067de230561e531999c (diff) |
Add pathfindingNoNormal shader.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl new file mode 100644 index 0000000000..19fa607307 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl @@ -0,0 +1,42 @@ +/** + * @file pathfindingV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; + +uniform float tint; +uniform float alpha_scale; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + + vertex_color = vec4(diffuse_color.rgb * tint, diffuse_color.a*alpha_scale); +} + |