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authorGraham Linden <graham@lindenlab.com>2019-04-10 10:55:30 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-10 10:55:30 -0700
commit0b8ff3a8b22ccfdff320acba127ad631823b5644 (patch)
treefa0a9ed147f519a4a26fc1369931124584317b29 /indra/newview/app_settings/shaders
parent37bd0b809f8d5db5b2fbee5b7c63631e4ffc2a6f (diff)
Fix missing sentinel in shader file to avoid spurious complaints for hg policy hooks.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl26
1 files changed, 25 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index a099083883..845c45cc07 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -1,3 +1,27 @@
+/**
+ * @file class1\windlight\atmosphericsFuncs.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2019, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
uniform vec4 gamma;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
@@ -113,4 +137,4 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o
amblit = tmpAmbient.rgb * .25;
additive = normalize(additive);
additive *= vec3(1.0 - exp(-temp2.z * distance_multiplier)) * 0.5;
-} \ No newline at end of file
+}