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authorDave Parks <davep@lindenlab.com>2013-10-10 13:56:06 -0500
committerDave Parks <davep@lindenlab.com>2013-10-10 13:56:06 -0500
commitff8b002c3b2bc68bdf4b88c1687a711d2d7c0ca6 (patch)
tree32397148f0966e461bdab303e41b196f1382f5c4 /indra/newview/app_settings/shaders
parentea1e1b0925b386cf83178539b8eae9e25c573548 (diff)
Quite down log spam from loading shaders.
Up bone cap to 64 for rigged meshes.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl38
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl1
2 files changed, 31 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index efd0d03965..3bbcf32482 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -26,7 +26,9 @@
ATTRIBUTE vec4 weight4;
-uniform mat4 matrixPalette[32];
+uniform mat3 matrixPalette[64];
+uniform vec3 translationPalette[64];
+
mat4 getObjectSkinnedTransform()
{
@@ -34,15 +36,35 @@ mat4 getObjectSkinnedTransform()
vec4 w = fract(weight4);
vec4 index = floor(weight4);
-
+
+ index = min(index, vec4(63.0));
+ index = max(index, vec4( 0.0));
+
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
-
- mat4 mat = matrixPalette[int(index.x)]*w.x;
- mat += matrixPalette[int(index.y)]*w.y;
- mat += matrixPalette[int(index.z)]*w.z;
- mat += matrixPalette[int(index.w)]*w.w;
+
+ int i1 = int(index.x);
+ int i2 = int(index.y);
+ int i3 = int(index.z);
+ int i4 = int(index.w);
- return mat;
+ mat3 mat = matrixPalette[i1]*w.x;
+ mat += matrixPalette[i2]*w.y;
+ mat += matrixPalette[i3]*w.z;
+ mat += matrixPalette[i4]*w.w;
+
+ vec3 trans = translationPalette[i1]*w.x;
+ trans += translationPalette[i2]*w.y;
+ trans += translationPalette[i3]*w.z;
+ trans += translationPalette[i4]*w.w;
+
+ mat4 ret;
+
+ ret[0] = vec4(mat[0], 0);
+ ret[1] = vec4(mat[1], 0);
+ ret[2] = vec4(mat[2], 0);
+ ret[3] = vec4(trans, 1.0);
+
+ return ret;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index e5f7366b70..2b5f001873 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -534,6 +534,7 @@ void main()
#ifdef FOR_IMPOSTOR
vec4 color;
color.rgb = diff.rgb;
+ color.a = 1.0;
#ifdef USE_VERTEX_COLOR
float final_alpha = diff.a * vertex_color.a;