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author | Dave Parks <davep@lindenlab.com> | 2011-07-25 00:00:04 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-07-25 00:00:04 -0500 |
commit | b26ff4b4edd7abd320fb7e200195137bd235a7e4 (patch) | |
tree | 3f211ee2e80ced927c10472b362991f563054c6d /indra/newview/app_settings/shaders | |
parent | 0ebf271a58ac8c81b7cf764328f2932490adede6 (diff) |
SH-2031 Fix for bad vertex shader/fragment shader varying usage.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index 5a854b4e02..8401208e28 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -10,6 +10,7 @@ void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_MultiTexCoord0; } |