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authorGraham Linden <graham@lindenlab.com>2019-04-26 10:36:44 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-26 10:36:44 -0700
commit9d314074c9e3c898436321bdb90d3bf0d10c0079 (patch)
treee7eb0b1b16c8ea005f92181ae7b1da4b097c5dd8 /indra/newview/app_settings/shaders
parent250c8474914290aea0bb8edb8c3754ddd4a26f3e (diff)
SL-11055
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 246dd1a56d..94e776d51d 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -54,7 +54,7 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
return light;
}
light *= atten.r;
- light += additive * exp(-32.0f);
+ light += additive * exp(-1.0f);
return light * 2.0;
}