diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-02-08 14:54:57 -0600 |
---|---|---|
committer | RunitaiLinden <davep@lindenlab.com> | 2024-02-08 14:54:57 -0600 |
commit | 602be267ed55dc7cb3725bff1510d59bec950d39 (patch) | |
tree | 695e72c4794bed40a2b32fdd65bda14901439d5c /indra/newview/app_settings/shaders | |
parent | c721152c444ee7a13e4217f86dfcce34b7488ee5 (diff) | |
parent | 4f6e3acece507b8be66b76db5609bdaec41307d4 (diff) |
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl | 82 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl | 77 |
2 files changed, 154 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index db03e0885c..c83a6be85d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -26,6 +26,9 @@ /*[EXTRA_CODE_HERE]*/ #define TERRAIN_PBR_DETAIL_EMISSIVE 0 +#define TERRAIN_PBR_DETAIL_OCCLUSION -1 +#define TERRAIN_PBR_DETAIL_NORMAL -2 +#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3 #if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 #define TerrainCoord vec4[2] @@ -38,7 +41,6 @@ #define MIX_Z 1 << 5 #define MIX_W 1 << 6 -// TODO: Decide if this struct needs to be declared struct TerrainMix { vec4 weight; @@ -47,12 +49,17 @@ struct TerrainMix TerrainMix get_terrain_mix_weights(float alpha1, float alpha2, float alphaFinal); -// TODO: Decide if this struct needs to be declared struct PBRMix { vec4 col; // RGB color with alpha, linear space +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) vec3 orm; // Occlusion, roughness, metallic +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + vec2 rm; // Roughness, metallic +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) vec3 vNt; // Unpacked normal texture sample, vector +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) vec3 emissive; // RGB emissive color, linear space #endif @@ -63,13 +70,21 @@ PBRMix init_pbr_mix(); PBRMix terrain_sample_and_multiply_pbr( TerrainCoord terrain_coord , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif , vec4 factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , vec3 factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , vec2 factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , vec3 factor_emissive #endif @@ -81,21 +96,23 @@ out vec4 frag_data[4]; uniform sampler2D alpha_ramp; -// *TODO: More configurable quality level which disables PBR features on machines -// with limited texture availability // https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#additional-textures uniform sampler2D detail_0_base_color; uniform sampler2D detail_1_base_color; uniform sampler2D detail_2_base_color; uniform sampler2D detail_3_base_color; +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) uniform sampler2D detail_0_normal; uniform sampler2D detail_1_normal; uniform sampler2D detail_2_normal; uniform sampler2D detail_3_normal; +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) uniform sampler2D detail_0_metallic_roughness; uniform sampler2D detail_1_metallic_roughness; uniform sampler2D detail_2_metallic_roughness; uniform sampler2D detail_3_metallic_roughness; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) uniform sampler2D detail_0_emissive; uniform sampler2D detail_1_emissive; @@ -104,8 +121,10 @@ uniform sampler2D detail_3_emissive; #endif uniform vec4[4] baseColorFactors; // See also vertex_color in pbropaqueV.glsl +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) uniform vec4 metallicFactors; uniform vec4 roughnessFactors; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) uniform vec3[4] emissiveColors; #endif @@ -139,6 +158,7 @@ void main() TerrainMix tm = get_terrain_mix_weights(alpha1, alpha2, alphaFinal); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) // RGB = Occlusion, Roughness, Metal // default values, see LLViewerTexture::sDefaultPBRORMImagep // occlusion 1.0 @@ -149,6 +169,13 @@ void main() orm_factors[1] = vec3(1.0, roughnessFactors.y, metallicFactors.y); orm_factors[2] = vec3(1.0, roughnessFactors.z, metallicFactors.z); orm_factors[3] = vec3(1.0, roughnessFactors.w, metallicFactors.w); +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + vec2[4] rm_factors; + rm_factors[0] = vec2(roughnessFactors.x, metallicFactors.x); + rm_factors[1] = vec2(roughnessFactors.y, metallicFactors.y); + rm_factors[2] = vec2(roughnessFactors.z, metallicFactors.z); + rm_factors[3] = vec2(roughnessFactors.w, metallicFactors.w); +#endif PBRMix mix = init_pbr_mix(); PBRMix mix2; @@ -158,13 +185,21 @@ void main() mix2 = terrain_sample_and_multiply_pbr( terrain_texcoord , detail_0_base_color +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , detail_0_metallic_roughness +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , detail_0_normal +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , detail_0_emissive #endif , baseColorFactors[0] +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , orm_factors[0] +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , rm_factors[0] +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , emissiveColors[0] #endif @@ -180,13 +215,21 @@ void main() mix2 = terrain_sample_and_multiply_pbr( terrain_texcoord , detail_1_base_color +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , detail_1_metallic_roughness +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , detail_1_normal +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , detail_1_emissive #endif , baseColorFactors[1] +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , orm_factors[1] +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , rm_factors[1] +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , emissiveColors[1] #endif @@ -202,13 +245,21 @@ void main() mix2 = terrain_sample_and_multiply_pbr( terrain_texcoord , detail_2_base_color +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , detail_2_metallic_roughness +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , detail_2_normal +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , detail_2_emissive #endif , baseColorFactors[2] +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , orm_factors[2] +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , rm_factors[2] +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , emissiveColors[2] #endif @@ -224,13 +275,21 @@ void main() mix2 = terrain_sample_and_multiply_pbr( terrain_texcoord , detail_3_base_color +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , detail_3_metallic_roughness +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , detail_3_normal +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , detail_3_emissive #endif , baseColorFactors[3] +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , orm_factors[3] +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , rm_factors[3] +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , emissiveColors[3] #endif @@ -248,6 +307,7 @@ void main() } float base_color_factor_alpha = terrain_mix(tm, vec4(baseColorFactors[0].z, baseColorFactors[1].z, baseColorFactors[2].z, baseColorFactors[3].z)); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // from mikktspace.com vec3 vNt = mix.vNt; vec3 vN = vary_normal; @@ -257,6 +317,10 @@ void main() vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); tnorm *= gl_FrontFacing ? 1.0 : -1.0; +#else + vec3 tnorm = vary_normal; + tnorm *= gl_FrontFacing ? 1.0 : -1.0; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) @@ -264,8 +328,16 @@ void main() #else #define emissive vec3(0) #endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) +#define orm mix.orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) +#define orm vec3(1.0, mix.rm) +#else +// Matte plastic potato terrain +#define orm vec3(1.0, 1.0, 0.0) +#endif frag_data[0] = max(vec4(mix.col.xyz, 0.0), vec4(0)); // Diffuse - frag_data[1] = max(vec4(mix.orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. + frag_data[1] = max(vec4(orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. frag_data[2] = max(vec4(encode_normal(tnorm), base_color_factor_alpha, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index 316b751590..935c3f9301 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -47,6 +47,9 @@ */ #define TERRAIN_PBR_DETAIL_EMISSIVE 0 +#define TERRAIN_PBR_DETAIL_OCCLUSION -1 +#define TERRAIN_PBR_DETAIL_NORMAL -2 +#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3 in vec3 vary_vertex_normal; @@ -75,8 +78,14 @@ vec3 srgb_to_linear(vec3 c); struct PBRMix { vec4 col; // RGB color with alpha, linear space +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) vec3 orm; // Occlusion, roughness, metallic +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + vec2 rm; // Roughness, metallic +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) vec3 vNt; // Unpacked normal texture sample, vector +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) vec3 emissive; // RGB emissive color, linear space #endif @@ -86,8 +95,14 @@ PBRMix init_pbr_mix() { PBRMix mix; mix.col = vec4(0); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm = vec3(0); +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm = vec2(0); +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix.vNt = vec3(0); +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive = vec3(0); #endif @@ -105,8 +120,14 @@ PBRMix mix_pbr(PBRMix mix1, PBRMix mix2, float mix2_weight) { PBRMix mix; mix.col = mix1.col + (mix2.col * mix2_weight); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm = mix1.orm + (mix2.orm * mix2_weight); +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm = mix1.rm + (mix2.rm * mix2_weight); +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix.vNt = mix1.vNt + (mix2.vNt * mix2_weight); +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive = mix1.emissive + (mix2.emissive * mix2_weight); #endif @@ -116,8 +137,12 @@ PBRMix mix_pbr(PBRMix mix1, PBRMix mix2, float mix2_weight) PBRMix sample_pbr( vec2 uv , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif @@ -126,8 +151,14 @@ PBRMix sample_pbr( PBRMix mix; mix.col = texture(tex_col, uv); mix.col.rgb = srgb_to_linear(mix.col.rgb); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm = texture(tex_orm, uv).xyz; +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm = texture(tex_orm, uv).yz; +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix.vNt = texture(tex_vNt, uv).xyz*2.0-1.0; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive = srgb_to_linear(texture(tex_emissive, uv).xyz); #endif @@ -254,8 +285,12 @@ PBRMix terrain_sample_pbr( TerrainCoord terrain_coord , TerrainTriplanar tw , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif @@ -272,14 +307,20 @@ PBRMix terrain_sample_pbr( PBRMix mix_x = sample_pbr( get_uv_x() , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif ); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix mix_x.vNt = _t_normal_post_x(mix_x.vNt); +#endif mix = mix_pbr(mix, mix_x, tw.weight.x); break; default: @@ -292,14 +333,20 @@ PBRMix terrain_sample_pbr( PBRMix mix_y = sample_pbr( get_uv_y() , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif ); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix mix_y.vNt = _t_normal_post_y(mix_y.vNt); +#endif mix = mix_pbr(mix, mix_y, tw.weight.y); break; default: @@ -312,15 +359,21 @@ PBRMix terrain_sample_pbr( PBRMix mix_z = sample_pbr( get_uv_z() , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif ); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix // *NOTE: Bottom face has not been tested mix_z.vNt = _t_normal_post_z(mix_z.vNt); +#endif mix = mix_pbr(mix, mix_z, tw.weight.z); break; default: @@ -341,7 +394,11 @@ PBRMix terrain_sample_pbr( PBRMix multiply_factors_pbr( PBRMix mix_in , vec4 factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , vec3 factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , vec2 factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , vec3 factor_emissive #endif @@ -349,7 +406,11 @@ PBRMix multiply_factors_pbr( { PBRMix mix = mix_in; mix.col *= factor_col; +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm *= factor_orm; +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm *= factor_rm; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive *= factor_emissive; #endif @@ -359,13 +420,21 @@ PBRMix multiply_factors_pbr( PBRMix terrain_sample_and_multiply_pbr( TerrainCoord terrain_coord , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif , vec4 factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , vec3 factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , vec2 factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , vec3 factor_emissive #endif @@ -377,8 +446,12 @@ PBRMix terrain_sample_and_multiply_pbr( , _t_triplanar() #endif , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif @@ -386,7 +459,11 @@ PBRMix terrain_sample_and_multiply_pbr( mix = multiply_factors_pbr(mix , factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , factor_emissive #endif |