diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2020-06-05 08:50:59 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2020-06-05 09:35:45 -0700 |
commit | 4a92f1787090009b8f11c85b6c267b099eda7dd8 (patch) | |
tree | f8deb6db2c9bbc068626a7f3545728437ae05e4d /indra/newview/app_settings/shaders | |
parent | b6941de16a24d65d73370f51c07815ef56c81c4c (diff) |
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index b55555ad23..7d560b0363 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -72,6 +72,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll // Keep in Sync! // * indra\newview\llsettingsvo.cpp @@ -79,6 +80,17 @@ void main() // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale; + vary_texcoord0.xy += 0.5; + + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; + + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; + // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); @@ -180,18 +192,6 @@ void main() vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Texture coords - vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale; - vary_texcoord0.xy += 0.5; - - vary_texcoord1 = vary_texcoord0; - vary_texcoord1.x += lightnorm.x * 0.0125; - vary_texcoord1.y += lightnorm.z * 0.0125; - - vary_texcoord2 = vary_texcoord0 * 16.; - vary_texcoord3 = vary_texcoord1 * 16.; - // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; |