diff options
author | Dave Parks <davep@lindenlab.com> | 2014-01-23 17:55:03 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2014-01-23 17:55:03 -0600 |
commit | 476e317c8b4803926e1775ec206d013bd717ad98 (patch) | |
tree | 489ed06858091ccf67cbac64d90a9f6fef3d6501 /indra/newview/app_settings/shaders | |
parent | f1bb5c5ada375a4e72120c93f0595aacca7fefa7 (diff) |
FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 972d10b325..8eb5a977bc 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -22,17 +22,14 @@ * $/LicenseInfo$ */ - - ATTRIBUTE vec4 weight4; -uniform mat3 matrixPalette[64]; -uniform vec3 translationPalette[64]; - +uniform mat3 matrixPalette[52]; +uniform vec3 translationPalette[52]; mat4 getObjectSkinnedTransform() { - int i; + int i; vec4 w = fract(weight4); vec4 index = floor(weight4); |