diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 10:27:09 -0700 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:17:01 -0700 |
commit | 3f4b8423a46bae4736ebcc28082ee1a9d5b71d6b (patch) | |
tree | 69631aa8ca147be0ce7779f00b12a185d3b471ab /indra/newview/app_settings/shaders | |
parent | e371fdbf311e450ac0cc7f4d3fdacc938b489d92 (diff) |
SL-14113: Merge duplicate shader constant for clarity.
Diffstat (limited to 'indra/newview/app_settings/shaders')
5 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ad8ab771b8..f1187fef9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index ffeaf2b600..e709d73bfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 983cd17979..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 293e09620f..2e0932343b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ec53ae75f9..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } |