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authorPtolemy <ptolemy@lindenlab.com>2021-04-13 10:54:02 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-29 14:07:57 -0700
commit290c66ebf476cb1e6e7141889d1e6faf26dba3ce (patch)
tree0e9491d235e5ad54616e6a3281c78980e2693c81 /indra/newview/app_settings/shaders
parentced2bd5ed4386d50231edfd1ebec01561f9b4465 (diff)
SL-14113 Cleanup typo and cross reference
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 50f10ad0fa..b028c40ed9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -52,7 +52,7 @@ float twinkle(){
void main()
{
// camera above water: class1\deferred\starsF.glsl
- // camera below water: starsF.glsl
+ // camera below water: class1\environment\starsF.glsl
vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col = mix(col_b, col_a, blend_factor);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index d89cc69d71..1c592402d4 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -129,7 +129,7 @@ void main()
frag_color = vec4(color.rgb, alpha1);
// SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon
- // camera above water: class1\defered\cloudsF.glsl
+ // camera above water: class1\deferred\cloudsF.glsl
// camera below water: class2\windlight\coudsV.glsl
// See: starsV.glsl, cloudsV.glsl, moonF.glsl
gl_FragDepth = 0.999985;