diff options
author | Palmer <palmer@lindenlab.com> | 2010-03-26 13:19:01 -0700 |
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committer | Palmer <palmer@lindenlab.com> | 2010-03-26 13:19:01 -0700 |
commit | 0afe1fd41dbc3ec593931e6626b210a29130fa0b (patch) | |
tree | be0b6e08a55aefe8d9ccf5992a6f3ff84ae9c596 /indra/newview/app_settings/shaders | |
parent | b74e1d942352e81e0cc00e21ef3b351152b32248 (diff) |
Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh!
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 651959413c..45884d5732 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -137,7 +137,7 @@ void main() } //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod); + vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_lod); amb_da += (da*da*0.5+0.5)*proj_ambiance; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index a0026edcd2..4333cc64a7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -224,11 +224,11 @@ void main() //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8).x; //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8).x; //gl_FragColor.rgb = pos.xyz; //gl_FragColor.b = shadow; |