diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-02-01 13:19:20 -0600 |
---|---|---|
committer | RunitaiLinden <davep@lindenlab.com> | 2024-02-01 13:19:20 -0600 |
commit | b2462355a39a8473065c279c66daba307f1fa9bf (patch) | |
tree | 97b2f4631100452af9d35b0218c628d4bb80294a /indra/newview/app_settings/shaders/class3 | |
parent | a4225663ac3feb641fb8fb416889fd46b52763f5 (diff) |
#677 WIP -- add mirror clipping to more shaders
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 22 |
2 files changed, 6 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 8430cca325..c382a9fbc0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -53,8 +53,11 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +void mirrorClip(vec3 pos); + void main() { + mirrorClip(vary_position); #ifdef HAS_DIFFUSE_LOOKUP vec4 color = diffuseLookup(vary_texcoord0.xy); #else diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 8fe0e1cec8..0476b98e10 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -45,26 +45,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cs); -uniform vec4 clipPlane; -uniform float clipSign; -uniform float mirror_flag; uniform mat4 modelview_matrix; uniform mat3 normal_matrix; -void applyClip(vec3 pos) -{ - - if (mirror_flag > 0) - { - if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0) - { - discard; - } - - } -} in vec3 vary_position; +void mirrorClip(vec3 pos); + #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) out vec4 frag_color; @@ -305,7 +292,7 @@ float getShadow(vec3 pos, vec3 norm) void main() { - applyClip(vary_position); + mirrorClip(vary_position); waterClip(); // diffcol == diffuse map combined with vertex color @@ -430,9 +417,6 @@ void main() float flag = GBUFFER_FLAG_HAS_ATMOS; - if (mirror_flag > 0) - flag = 1; - frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent. frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) |