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author | RunitaiLinden <davep@lindenlab.com> | 2023-11-17 10:10:58 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-11-17 10:10:58 -0600 |
commit | 964f9e74d5e97fc46fc74d6afff97dad5c6381c3 (patch) | |
tree | ffd57ee148c73b5f46b1f2a1ffba99a56cb89ee2 /indra/newview/app_settings/shaders/class3 | |
parent | bdb53fd56d56c659941e7e63f83cefc366acef6d (diff) |
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index af0460fa8b..8bc5f3cc50 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -224,7 +224,7 @@ void main() } #else - vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0), sunlit_linear); + vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0)); #endif // fudge sample on other side of water to be a tad darker |