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authorRunitaiLinden <davep@lindenlab.com>2023-11-17 10:10:58 -0600
committerRunitaiLinden <davep@lindenlab.com>2023-11-17 10:10:58 -0600
commit964f9e74d5e97fc46fc74d6afff97dad5c6381c3 (patch)
treeffd57ee148c73b5f46b1f2a1ffba99a56cb89ee2 /indra/newview/app_settings/shaders/class3
parentbdb53fd56d56c659941e7e63f83cefc366acef6d (diff)
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index af0460fa8b..8bc5f3cc50 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -224,7 +224,7 @@ void main()
}
#else
- vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0), sunlit_linear);
+ vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0));
#endif
// fudge sample on other side of water to be a tad darker