diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-06-15 14:52:17 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-06-15 14:52:17 -0500 |
commit | 6f767db34992b04d67cb25bf976581aee4acac78 (patch) | |
tree | 38aff025d05613899ce4cca1a6465550ad44f005 /indra/newview/app_settings/shaders/class3 | |
parent | 47be24e467a9fe5a2c0466a49f58769f6b81fdc4 (diff) | |
parent | 44f26248ec668635b5d5b161f4736a670d364792 (diff) |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
5 files changed, 62 insertions, 31 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 0d77e88831..1537714bb7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -49,7 +49,7 @@ vec3 srgb_to_linear(vec3 c); // reflection probe interface void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); @@ -80,7 +80,7 @@ void main() vec3 legacyenv; vec3 norm = normalize(vary_texcoord1.xyz); vec4 spec = vec4(0,0,0,0); - sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity); + sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false); color.rgb = legacy_adjust(color.rgb); color.rgb = srgb_to_linear(color.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 615a25d2de..82e2de0c0f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -60,7 +60,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); #endif void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); @@ -339,7 +339,7 @@ void main() vec3 ambenv; vec3 glossenv; vec3 legacyenv; - sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env); + sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true); // use sky settings ambient or irradiance map sample, whichever is brighter color = max(amblit_linear, ambenv); diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 53e15bd1a1..1b2a34ef01 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -35,6 +35,8 @@ uniform sampler2D sceneMap; uniform int cube_snapshot; uniform float max_probe_lod; +uniform bool transparent_surface; + #define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT layout (std140) uniform ReflectionProbes @@ -671,7 +673,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir) } void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness) + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent) { // TODO - don't hard code lods float reflection_lods = max_probe_lod; @@ -687,7 +689,16 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, if (cube_snapshot != 1 && glossiness >= 0.9) { vec4 ssr = vec4(0); - float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + if (transparent) + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1); + ssr.a *= glossiness; + } + else + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + } + glossenv = mix(glossenv, ssr.rgb, ssr.a); } @@ -695,10 +706,10 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, } void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness) + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent) { preProbeSample(pos); - doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness); + doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent); } void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, @@ -711,7 +722,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, // always include void probe on water probeIndex[probeInfluences++] = 0; - doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness); + doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false); // fudge factor to get PBR water at a similar luminance ot legacy water glossenv *= 0.4; @@ -766,7 +777,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos) } void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity) + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent) { float reflection_lods = max_probe_lod; preProbeSample(pos); @@ -790,7 +801,16 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout if (cube_snapshot != 1) { vec4 ssr = vec4(0); - float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + + if (transparent) + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1); + ssr.a *= glossiness; + } + else + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + } glossenv = mix(glossenv, ssr.rgb, ssr.a); legacyenv = mix(legacyenv, ssr.rgb, ssr.a); diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl index 5ad25c325f..b2d1e75d04 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl @@ -61,6 +61,8 @@ uniform float rayStep; uniform float distanceBias; uniform float depthRejectBias; uniform float glossySampleCount; +uniform float adaptiveStepMultiplier; +uniform float noiseSine; float epsilon = 0.1; @@ -135,7 +137,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float if (isExponentialStepEnabled) { - step *= 1.05; + step *= adaptiveStepMultiplier; } } if(isBinarySearchEnabled) @@ -302,8 +304,16 @@ uniform vec3 POISSON3D_SAMPLES[128] = vec3[128]( vec3(0.2698198, 0.0002266169, 0.3449324) ); +vec3 getPoissonSample(int i) { + return POISSON3D_SAMPLES[i] * 2 - 1; +} + float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness) { +#ifdef TRANSPARENT_SURFACE +collectedColor = vec4(1, 0, 1, 1); + return 0; +#endif collectedColor = vec4(0); int hits = 0; @@ -319,9 +329,10 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, float vignette = clamp((abs(screenpos.x) * abs(screenpos.y)) * 64,0, 1); vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5) * 16, 0, 1); - float zFar = 32.0; + float zFar = 128.0; vignette *= clamp(1.0+(viewPos.z/zFar), 0.0, 1.0); + vignette *= clamp(glossiness * 3 - 1.7, 0, 1); vec4 hitpoint; @@ -329,17 +340,17 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, totalSamples = int(max(glossySampleCount, glossySampleCount * glossiness * vignette)); - totalSamples = max(totalSamples, 4); - + totalSamples = max(totalSamples, 1); + if (glossiness < 0.35) { + if (vignette > 0) { for (int i = 0; i < totalSamples; i++) { - vec3 firstBasis = normalize(cross(POISSON3D_SAMPLES[i] * 2 - 1, rayDirection)); + vec3 firstBasis = normalize(cross(getPoissonSample(i), rayDirection)); vec3 secondBasis = normalize(cross(rayDirection, firstBasis)); vec2 coeffs = vec2(random(tc + vec2(0, i)) + random(tc + vec2(i, 0))); - vec3 reflectionDirectionRandomized = rayDirection + ((firstBasis * coeffs.x + secondBasis * coeffs.y) * 0.125 * max(glossiness, 0.025)); - //vec3 reflectionDirectionRandomized = rayDirection + (POISSON3D_SAMPLES[i] * 2 - 1) * 0.125 * max(glossiness, 0.025); + vec3 reflectionDirectionRandomized = rayDirection + ((firstBasis * coeffs.x + secondBasis * coeffs.y) * glossiness); //float hitDepth; @@ -354,15 +365,15 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, collectedColor.a += 1; } } - } - - if (hits > 0) - { - collectedColor /= hits; - } - else - { - collectedColor = vec4(0); + + if (hits > 0) + { + collectedColor /= hits; + } + else + { + collectedColor = vec4(0); + } } } float hitAlpha = hits; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 409b46218b..4ef003e0cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -69,9 +69,9 @@ vec3 scaleSoftClipFragLinear(vec3 l); // reflection probe interface void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness); + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent); void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); float getDepth(vec2 pos_screen); @@ -194,7 +194,7 @@ void main() // PBR IBL float gloss = 1.0 - perceptualRoughness; - sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss); + sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false); adjustIrradiance(irradiance, amblit_linear, ambocc); @@ -232,7 +232,7 @@ void main() vec3 glossenv = vec3(0); vec3 legacyenv = vec3(0); - sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity); + sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false); adjustIrradiance(irradiance, amblit_linear, ambocc); |