diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-04-14 19:24:21 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-04-14 19:24:21 -0500 |
commit | 03bd681564f0b0a630f6330ab9c61daa4856e5fe (patch) | |
tree | 8776c76ae0faaa4e35cb0af7ff9d1a578cb2a2ee /indra/newview/app_settings/shaders/class3 | |
parent | d32bca67f17b978387ece4d9b220fc7b4d74a89b (diff) |
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
4 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index 5a2924afe5..2da177ea7e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -124,7 +124,7 @@ void main() float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); - vec3 intensity = dist_atten * lightColor * 3.0; + vec3 intensity = dist_atten * lightColor * 3.9; final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 33e5b2346c..33715d4d87 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -173,7 +173,7 @@ void main() dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); - vec3 intensity = dist_atten * dlit * 3.0 * shadow; // Legacy attenuation + vec3 intensity = dist_atten * dlit * 3.9 * shadow; // Legacy attenuation, magic number to balance with legacy materials final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 471e5e7fd3..7724a6cac9 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -113,7 +113,7 @@ void main() vec3 specularColor = mix(f0, baseColor.rgb, metallic); - vec3 intensity = dist_atten * color * 3.0; // Legacy attenuation + vec3 intensity = dist_atten * color * 3.9; // Legacy attenuation, magic number to balance with legacy materials final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); } else diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 3d06bb27a5..f2ab585716 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -180,7 +180,7 @@ void main() dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); - vec3 intensity = dist_atten * dlit * 3.0 * shadow; // Legacy attenuation + vec3 intensity = dist_atten * dlit * 3.9 * shadow; // Legacy attenuation final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); } |