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authorDave Parks <davep@lindenlab.com>2022-09-13 17:07:30 -0500
committerDave Parks <davep@lindenlab.com>2022-09-13 17:07:30 -0500
commitff3a28422dc65afe4cf3131daf953d0567711b8a (patch)
tree66a75ae1059d005a8073c6ae69b8b78fd357cea2 /indra/newview/app_settings/shaders/class3
parentca5a6bb0b871de4aa5a719d34a1d2820acc31736 (diff)
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR materials
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl19
2 files changed, 0 insertions, 37 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index c7c241b76e..d8175aa260 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -27,11 +27,6 @@
/*[EXTRA_CODE_HERE]*/
-#define DEBUG_ANY_LIGHT_TYPE 0 // Output red light cone
-#define DEBUG_PBR_LIGHT_TYPE 0 // Output PBR objects in red
-#define DEBUG_LEG_LIGHT_TYPE 0 // Show Legacy objects in red
-#define DEBUG_POINT_ZERO 0 // Output zero for point lights
-
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
@@ -123,9 +118,6 @@ void main()
}
}
- #if DEBUG_PBR_LIGHT_TYPE
- colorDiffuse = vec3(0.5,0,0); colorSpec = vec3(0);
- #endif
final_color = colorDiffuse + colorSpec;
}
else
@@ -174,18 +166,8 @@ void main()
}
}
}
- #if DEBUG_LEG_LIGHT_TYPE
- final_color.rgb = vec3(0.5,0,0.0);
- #endif
}
-#if DEBUG_POINT_ZERO
- final_color = vec3(0);
-#endif
-#if DEBUG_ANY_LIGHT_TYPE
- final_color = vec3(0.3333,0,0);
-#endif
-
frag_color.rgb = final_color;
frag_color.a = 0.0;
#endif // LOCAL_LIGHT_KILL
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index 6f39b0173b..509f9f6dd0 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -27,11 +27,6 @@
/*[EXTRA_CODE_HERE]*/
-#define DEBUG_ANY_LIGHT_TYPE 0 // Output magenta light cone
-#define DEBUG_LEG_LIGHT_TYPE 0 // Show Legacy objects in green
-#define DEBUG_PBR_LIGHT_TYPE 0 // Show PBR objects in blue
-#define DEBUG_POINT_ZERO 0 // Output zero for point light
-
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
@@ -119,9 +114,6 @@ void main()
colorSpec += intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh);
}
-#if DEBUG_PBR_LIGHT_TYPE
- colorDiffuse = vec3(0,0,0.5); colorSpec = vec3(0);
-#endif
final_color = colorDiffuse + colorSpec;
}
else
@@ -156,19 +148,8 @@ void main()
{
discard;
}
-
-#if DEBUG_LEG_LIGHT_TYPE
- final_color.rgb = vec3(0,0.25,0);
-#endif
}
-#if DEBUG_POINT_ZERO
- final_color = vec3(0);
-#endif
-#if DEBUG_ANY_LIGHT_TYPE
- final_color = vec3(0.25,0,0.25);
-#endif
-
frag_color.rgb = final_color;
frag_color.a = 0.0;
}