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authorErik Kundiman <erik@megapahit.org>2024-11-13 12:12:49 +0800
committerErik Kundiman <erik@megapahit.org>2024-11-13 12:12:49 +0800
commit4ffc623e0fbb3e8a8559d7d833d70cb759ff8ebc (patch)
treeb699a71b4439219b78055edebe0165cf4f37ff0c /indra/newview/app_settings/shaders/class3
parent362d0668a5927a34856233266bc6559889a4b6ac (diff)
parentc654dac4b7593355a5754042d0b43e03924b3efb (diff)
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
2 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 5ee9aea09d..fb541ab51d 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -51,6 +51,7 @@ uniform mat3 normal_matrix;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 norm, float gbuffer_flag);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -414,7 +415,7 @@ void main()
frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials
frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+ frag_data[2] = encodeNormal(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
frag_data[3] = vec4(env, 0, 0, 0);
#endif
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 4231d8580e..802d049e74 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -27,6 +27,8 @@
out vec4 frag_color;
+vec4 decodeNormal(vec4 norm);
+
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl