diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-11-13 12:12:49 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-11-13 12:12:49 +0800 |
commit | 4ffc623e0fbb3e8a8559d7d833d70cb759ff8ebc (patch) | |
tree | b699a71b4439219b78055edebe0165cf4f37ff0c /indra/newview/app_settings/shaders/class3 | |
parent | 362d0668a5927a34856233266bc6559889a4b6ac (diff) | |
parent | c654dac4b7593355a5754042d0b43e03924b3efb (diff) |
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 5ee9aea09d..fb541ab51d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -51,6 +51,7 @@ uniform mat3 normal_matrix; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -414,7 +415,7 @@ void main() frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent. - frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) + frag_data[2] = encodeNormal(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) frag_data[3] = vec4(env, 0, 0, 0); #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 4231d8580e..802d049e74 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -27,6 +27,8 @@ out vec4 frag_color; +vec4 decodeNormal(vec4 norm); + uniform sampler2D diffuseRect; uniform sampler2D specularRect; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl |