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authorGraham Linden <graham@lindenlab.com>2019-04-19 08:26:03 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-19 08:26:03 -0700
commitf30a649f1cd789510b2f4e0b2b2f85043cdfd700 (patch)
treec1b445fc42c4676136f15da32104adddbad075cc /indra/newview/app_settings/shaders/class3/windlight
parentea9c8e4325b1f3629b57c36208c7669e1f028c10 (diff)
SL-10967
All paths now use the same atmospheric transport calcs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl24
1 files changed, 2 insertions, 22 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index 715d51f720..e7e56087ab 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -41,26 +41,6 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
return (light + additive) * atten * 2.0;
}
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- if (no_atmo == 1)
- {
- return light;
- }
- float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosTransportFrag(light.rgb, additive,atten), light.rgb + additive.rgb, brightness * brightness);
-}
-
-vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- if (no_atmo == 1)
- {
- return light;
- }
- float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
-}
-
vec3 atmosTransport(vec3 light)
{
return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
@@ -68,10 +48,10 @@ vec3 atmosTransport(vec3 light)
vec3 fullbrightAtmosTransport(vec3 light)
{
- return fullbrightAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
+ return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
}
vec3 fullbrightShinyAtmosTransport(vec3 light)
{
- return fullbrightShinyAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
+ return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
}