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authorDave Houlton <euclid@lindenlab.com>2021-03-18 18:01:23 -0600
committerDave Houlton <euclid@lindenlab.com>2021-03-18 18:05:30 -0600
commite745da0c0b49e36cfeb516c79e06422d2de66433 (patch)
tree77fef1ddebf6fe3911d850eba01a3ea0e0d5b2d1 /indra/newview/app_settings/shaders/class3/windlight
parent896dc82f6bf41a8d5978be08dda354e8d6379fac (diff)
DRTVWR-528, delete all unreferenced shader files, improve dev QoL
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl73
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl43
2 files changed, 0 insertions, 116 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
deleted file mode 100644
index c6ea3ec9d4..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file class3\wl\advancedAtmoF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-in vec3 view_dir;
-
-uniform vec3 cameraPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-
-vec3 GetSolarLuminance();
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance);
-vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance);
-vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance);
-
-void main()
-{
- vec3 view_direction = normalize(view_dir);
-
- vec3 camPos = cameraPosLocal;
- vec3 transmittance;
- vec3 sky_illum;
- vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_dir, transmittance);
- vec3 radiance2 = GetSunAndSkyIlluminance(camPos, view_direction, sun_dir, sky_illum);
-
- //radiance *= transmittance;
-
- // If the view ray intersects the Sun, add the Sun radiance.
- if (dot(view_direction, sun_dir) >= sun_size)
- {
- radiance = radiance + transmittance * GetSolarLuminance();
- }
-
- //vec3 color = vec3(1.0) - exp(-radiance);
- //color = pow(color, vec3(1.0 / 2.2));
-
- frag_color.rgb = radiance;
-
- frag_color.a = 1.0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl
deleted file mode 100644
index 65bb00b1f6..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file class3\wl\advancedAtmoV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-// Inputs
-uniform vec3 camPosLocal;
-
-out vec3 view_dir;
-
-void main()
-{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- // this will be normalized in the frag shader...
- view_dir = position.xyz - camPosLocal.xyz;
-}
-