diff options
author | Graham Linden <graham@lindenlab.com> | 2018-11-09 22:55:41 +0000 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-11-09 22:55:41 +0000 |
commit | bdf4442e216273bb32eeb607857efdad2336ee81 (patch) | |
tree | ff8e6946bf6aff2539fd67361ca5613d63e1c816 /indra/newview/app_settings/shaders/class3/windlight | |
parent | a8c2bc25dd8daeebbcd1c0727a33df904dc42f76 (diff) |
Add missing new shader files.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl new file mode 100644 index 0000000000..709d9cbc0a --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl @@ -0,0 +1,54 @@ +/** + * @file gammaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + + +uniform vec4 gamma; +uniform int no_atmo; + +vec3 scaleSoftClipFrag(vec3 light) { + if (no_atmo == 1) + { + return light; + } + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + return light; +} + +/// Soft clips the light with a gamma correction +vec3 scaleSoftClip(vec3 light) { + return scaleSoftClipFrag(light); +} + +vec3 fullbrightScaleSoftClipFrag(vec3 light) +{ + return scaleSoftClipFrag(light.rgb); +} + +vec3 fullbrightScaleSoftClip(vec3 light) { + return fullbrightScaleSoftClipFrag(light.rgb); +} + |