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author | Dave Parks <davep@lindenlab.com> | 2024-06-14 17:06:07 -0500 |
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committer | GitHub <noreply@github.com> | 2024-06-14 17:06:07 -0500 |
commit | 375555012f92c1b836f2d122754f9facd050be62 (patch) | |
tree | 4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/newview/app_settings/shaders/class3/environment | |
parent | 29130e16bcb8e2062b7168dfbabd826e3d862766 (diff) |
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index 728d70ebb2..1c02dc764d 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -25,7 +25,6 @@ out vec4 frag_color; -uniform sampler2D diffuseMap; uniform sampler2D bumpMap; #ifdef TRANSPARENT_WATER |