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authorDave Parks <davep@lindenlab.com>2024-06-14 17:06:07 -0500
committerGitHub <noreply@github.com>2024-06-14 17:06:07 -0500
commit375555012f92c1b836f2d122754f9facd050be62 (patch)
tree4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/newview/app_settings/shaders/class3/environment
parent29130e16bcb8e2062b7168dfbabd826e3d862766 (diff)
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment')
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
index 728d70ebb2..1c02dc764d 100644
--- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
@@ -25,7 +25,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
#ifdef TRANSPARENT_WATER