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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2024-02-01 13:03:49 -0800 |
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committer | GitHub <noreply@github.com> | 2024-02-01 13:03:49 -0800 |
commit | 8cf4a7182af7db021a636b68af0f5fec1a032e41 (patch) | |
tree | 0b9f24309ec8c2d67681f0070d515aa658b7bc58 /indra/newview/app_settings/shaders/class3/environment | |
parent | b1410c8b679c14432038a62bff2de772f490bc4a (diff) | |
parent | aab98046b9971717ecdc739b2230377278c83da3 (diff) |
Merge pull request #721 from secondlife/geenz/mirror-depixelation
Fix for #684 - make mirrors not pixellated
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index b364e454e8..b2a81aa025 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -35,6 +35,8 @@ vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +void mirrorClip(vec3 pos); + // PBR interface vec2 BRDF(float NoV, float roughness); @@ -129,6 +131,7 @@ vec3 getPositionWithNDC(vec3 ndc); void main() { + mirrorClip(vary_position); vN = vary_normal; vT = vary_tangent; vB = cross(vN, vT); |