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| author | Dave Parks <davep@lindenlab.com> | 2024-05-29 16:56:39 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-29 16:56:39 -0500 |
| commit | 15fd13f83036ff781160957a21bb2d59771044bc (patch) | |
| tree | 984601482bc6d7384796123bce39b7e50074ec5a /indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl | |
| parent | 2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff) | |
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl')
0 files changed, 0 insertions, 0 deletions
