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author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-12 16:58:18 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 |
commit | ced2bd5ed4386d50231edfd1ebec01561f9b4465 (patch) | |
tree | 565d35d34343919387f2c0e281f8f2be64a0e2e6 /indra/newview/app_settings/shaders/class2 | |
parent | 59ab227c4020565f85e6fc2edf3e3fcc16abb574 (diff) |
SL-14113 Fix moon haze
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..d89cc69d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main() /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\defered\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = 0.999985; } |