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authorDave Houlton <euclid@lindenlab.com>2020-09-15 16:52:13 -0600
committerDave Houlton <euclid@lindenlab.com>2020-09-15 16:52:13 -0600
commitbe99bca2c31ffeaa7d559fe54fc9f7c4376af169 (patch)
treee7f0a4f817d0c800a1854869d5e39f27e60eb068 /indra/newview/app_settings/shaders/class2
parentbcd25608080c4488c2531da61aec5e5eb9bbd136 (diff)
SL-13768 remove moon glow from ALM deferred path as well
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 1dce85a83b..0c9892acad 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -153,9 +153,8 @@ void main()
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- temp2.x *= sun_moon_glow_factor;
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ temp2.x = (sun_moon_glow_factor < 1.0) ? 0.0 : (sun_moon_glow_factor * (temp2.x + 0.25));
// Haze color above cloud
vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)