diff options
author | Dave Parks <davep@lindenlab.com> | 2022-05-17 14:32:07 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-05-17 14:32:07 -0500 |
commit | 53c692c9597551c9a1ba8eee346432de51d9d22d (patch) | |
tree | 556441b5d177bb2489e3794e753b4787e4f357e7 /indra/newview/app_settings/shaders/class2 | |
parent | b2141e94465998d13ab4b5d894b0edcdad0e8216 (diff) |
SL-17416 Quick 'n dirty reflection probe override hack.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 3a1287e910..3607c325a4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -55,6 +55,7 @@ layout (std140, binding = 1) uniform ReflectionProbes // refIndex.x - cubemap channel in reflectionProbes // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) // refIndex.z - number of neighbors + // refIndex.w - priority ivec4 refIndex[REFMAP_COUNT]; // neighbor list data (refSphere indices, not cubemap array layer) @@ -296,6 +297,7 @@ vec3 sampleRefMap(vec3 pos, vec3 dir, float lod) { int i = probeIndex[idx]; float r = refSphere[i].w; // radius of sphere volume + float p = float(refIndex[i].w); // priority float rr = r*r; // radius squred float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) vec3 delta = pos.xyz-refSphere[i].xyz; @@ -310,7 +312,7 @@ vec3 sampleRefMap(vec3 pos, vec3 dir, float lod) float atten = 1.0-max(d2-r2, 0.0)/(rr-r2); w *= atten; - + w *= p; // boost weight based on priority col += refcol*w; wsum += w; |