diff options
author | Rider Linden <rider@lindenlab.com> | 2019-04-03 23:11:07 +0000 |
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committer | Rider Linden <rider@lindenlab.com> | 2019-04-03 23:11:07 +0000 |
commit | 2151bc797e33a9a55e3d7008813110dc3391769a (patch) | |
tree | 182e513249d47ce54340205167feccb4ad6f7da4 /indra/newview/app_settings/shaders/class2 | |
parent | 28fd43a161cc9b1e0a6e9321295427862a7cff3f (diff) | |
parent | 2013578ca90261c20501166e508174bfdaeca7d7 (diff) |
Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333)
Fix for BUG-226620
Approved-by: Graham Madarasz <graham@lindenlab.com>
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 29 |
1 files changed, 21 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index c34bac79dd..7f1d518dd6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -136,14 +136,27 @@ void main() if (spec.a > 0.0) // specular reflection { - // the old infinite-sky shiny reflection - float sa = dot(refnormpersp, light_dir.xyz); - vec3 dumbshiny = sunlit*scol*(texture2D(lightFunc, vec2(sa, spec.a)).r); - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 6; - col += spec_contrib; + vec3 npos = -normalize(pos.xyz); + + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(light_dir.xyz+npos); + float nh = dot(norm.xyz, h); + float nv = dot(norm.xyz, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + vec3 speccol = sun_contrib*scontrib*spec.rgb; + speccol = max(speccol, vec3(0)); + bloom += dot (speccol, speccol) / 2; + col += speccol; + } } col.rgb += diffuse.a * diffuse.rgb; |