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authorGeenz Linden <geenz@lindenlab.com>2022-11-20 11:09:05 +0100
committerGeenz Linden <geenz@lindenlab.com>2022-11-20 11:09:05 +0100
commit34d3f94db6d2ab243f8ee63522e60cb1e22dedff (patch)
tree9d423242723553330eda21f6db5c8390d1340269 /indra/newview/app_settings/shaders/class2
parentade79bc6f6b6269dbcb88f3dff2db6584d0c2f53 (diff)
Fix for SSAO not behaving properly.
SL-18662
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 24068c04b5..ba419e7a65 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -195,7 +195,7 @@ void main()
vec3 dlit = vec3(0, 0, 0);
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ float noise = texture2D(noiseMap, frag.xy).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
proj_tc.y < 1.0 &&
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index c41b7b210c..e6a627fbf7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -192,7 +192,7 @@ void main()
vec4 spec = texture2D(specularRect, frag.xy);
vec3 dlit = vec3(0, 0, 0);
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ float noise = texture2D(noiseMap, frag.xy).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
proj_tc.y < 1.0 &&