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authorGraham Linden <graham@lindenlab.com>2019-05-29 15:57:24 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-29 15:57:24 -0700
commit2f2cf6d855e1e5977ef0ed3583238636e890220a (patch)
tree23469b9f26f53271d3df526aa8f9c767383d833f /indra/newview/app_settings/shaders/class2
parenta00dd2837d92ffc1b3732fb2df273bb3759eed90 (diff)
SL-10969
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 7f83e168bb..35018360ac 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -114,10 +114,7 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
-
- float ambient_clamp = getAmbientClamp() + 0.1;
ambient = (1.0 - ambient);
- ambient *= ambient_clamp;
vec3 sun_contrib = min(scol, final_da) * sunlit;
@@ -161,7 +158,9 @@ vec3 post_diffuse = color.rgb;
vec3 sp = sun_contrib*scontrib / 16.0;
sp = clamp(sp, vec3(0), vec3(1));
bloom += dot(sp, sp) / 6.0;
+#if !defined(SUNLIGHT_KILL)
color += sp * spec.rgb;
+#endif
}
}
@@ -175,7 +174,9 @@ vec3 post_diffuse = color.rgb;
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
+#if !defined(SUNLIGHT_KILL)
color = mix(color.rgb, reflected_color, envIntensity);
+#endif
}
vec3 post_env = color.rgb;