diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-19 13:01:06 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-19 13:01:06 -0700 |
commit | c1d1d7968325403a8033fa79567f07345c49b0a8 (patch) | |
tree | b9a6b2998ea741724d3c58dbc498dad8848de9f1 /indra/newview/app_settings/shaders/class2/windlight | |
parent | 7f24395889832c9ce51bae69054c7d081d77f65a (diff) |
Sky fixes.
Make class1 sky use pre-projection pos to get proper distances for attenuation.
Make all sky shaders use the dist_mul again.
Revert to using old sky tessellation logic (may regress bugs addressed by new tess code).
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index eb5ab0f012..e6a4f3833c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -111,7 +111,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * dist_mul); + temp1 = exp(-temp1 * temp2.z * dist_mul); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); |