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author | Graham Linden <graham@lindenlab.com> | 2019-07-03 10:04:05 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-07-03 10:04:05 -0700 |
commit | 48f169423ba0c1da8ffe13fc8bc4cec76336d8fc (patch) | |
tree | b98913a1c97fa68a5e7d892839c01b1db34c4e15 /indra/newview/app_settings/shaders/class2/windlight | |
parent | 7e5000bb64ca8eea3fe188ebb7bccff3bdfa82e7 (diff) |
SL-11545, SL-11543, SL-10625
Fix emissives without normal maps clobbering the alpha output in materialF.
Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid).
Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index d81a8feb96..57ad8a92e5 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -119,7 +119,7 @@ void main() // temp2.x is 0 at the sun and increases away from sun temp2.x = max(temp2.x, .001); // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; + temp2.x *= glow.x * 0.333333; // Higher glow.x gives dimmer glow (because next step is 1 / "angle") temp2.x = pow(temp2.x, glow.z); // glow.z should be negative, so we're doing a sort of (1 / "angle") function |