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author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 10:27:09 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:17:01 -0700 |
commit | 3f4b8423a46bae4736ebcc28082ee1a9d5b71d6b (patch) | |
tree | 69631aa8ca147be0ce7779f00b12a185d3b471ab /indra/newview/app_settings/shaders/class2/windlight | |
parent | e371fdbf311e450ac0cc7f4d3fdacc938b489d92 (diff) |
SL-14113: Merge duplicate shader constant for clarity.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ec53ae75f9..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } |