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authorGraham Linden <graham@lindenlab.com>2019-01-25 10:34:42 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-25 10:34:42 -0800
commit88d4d85711a25772f3659850902e3a395ef2358c (patch)
tree9a7018cdb86dd4c0dbda2f5a50f954e66a0eba26 /indra/newview/app_settings/shaders/class2/windlight
parentb33f9c4533b1d2f539baf65820ccb07a89389e72 (diff)
SL-10303
Modify sun disc shader to better position itself within the sun glow and to fade as the sun approaches the horizon (to mask where the position difference is greatest).
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index 8c1a7c6281..5ccf786fce 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -62,8 +62,8 @@ void calcAtmospherics(vec3 inPositionEye) {
setPositionEye(P);
//(TERRAIN) limit altitude
- if (P.y > max_y) P *= (max_y / P.y);
- if (P.y < -max_y) P *= (-max_y / P.y);
+ //if (P.y > max_y) P *= (max_y / P.y);
+ //if (P.y < -max_y) P *= (-max_y / P.y);
vec3 tmpLightnorm = lightnorm.xyz;