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authorLeslie Linden <leslie@lindenlab.com>2011-11-11 16:27:08 -0800
committerLeslie Linden <leslie@lindenlab.com>2011-11-11 16:27:08 -0800
commit84ab08d2a5ac59ea2681e3dea0e0bc48e3d99de5 (patch)
tree4625f752d73b46de471045f39e2937baa1ae40b4 /indra/newview/app_settings/shaders/class2/windlight
parente2e154d94ea0684ede8c7c1b70fff555edbd6065 (diff)
Assorted shader cleanup to remove a few warnings and errors for OS X.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index b768cc9cf3..46773cf89f 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -26,7 +26,6 @@
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
// SKY ////////////////////////////////////////////////////////////////////////
// The vertex shader for creating the atmospheric sky
@@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0;
// Output parameters
VARYING vec4 vary_HazeColor;
-VARYING vec2 vary_texcoord0;
// Inputs
uniform vec3 camPosLocal;
@@ -62,7 +60,6 @@ void main()
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
// Get relative position
vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);