diff options
author | Leslie Linden <leslie@lindenlab.com> | 2011-11-11 16:27:08 -0800 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2011-11-11 16:27:08 -0800 |
commit | 84ab08d2a5ac59ea2681e3dea0e0bc48e3d99de5 (patch) | |
tree | 4625f752d73b46de471045f39e2937baa1ae40b4 /indra/newview/app_settings/shaders/class2/windlight | |
parent | e2e154d94ea0684ede8c7c1b70fff555edbd6065 (diff) |
Assorted shader cleanup to remove a few warnings and errors for OS X.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyV.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index b768cc9cf3..46773cf89f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -26,7 +26,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0; // Output parameters VARYING vec4 vary_HazeColor; -VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -62,7 +60,6 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); |