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authorDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
committerDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
commitece32418e7c1828a65c88e526a5afcb635c5453a (patch)
tree3c1cb5315a354371b75d98d79f97a98d078815c4 /indra/newview/app_settings/shaders/class2/deferred
parent522a28d12721e1cc2e7f726882baa79be97d55fa (diff)
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl125
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl2
20 files changed, 144 insertions, 21 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index bd4875f3ff..681e52de2a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
@@ -15,8 +15,6 @@ uniform sampler2DRectShadow shadowMap2;
uniform sampler2DRectShadow shadowMap3;
uniform sampler2DRect depthMap;
-vec4 diffuseLookup(vec2 texcoord);
-
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
new file mode 100644
index 0000000000..5350359f75
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -0,0 +1,125 @@
+/**
+ * @file alphaF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
+ */
+
+
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DRect depthMap;
+uniform sampler2D diffuseMap;
+
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform vec2 screen_res;
+uniform vec2 shadow_res;
+
+vec3 atmosLighting(vec3 light);
+vec3 scaleSoftClip(vec3 light);
+
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_fragcoord;
+varying vec3 vary_position;
+varying vec3 vary_pointlight_col;
+
+uniform float shadow_bias;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos.xyz /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias;
+
+ float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs);
+
+ return shadow/5.0;
+}
+
+
+void main()
+{
+ vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
+ frag *= screen_res;
+
+ float shadow = 1.0;
+ vec4 pos = vec4(vary_position, 1.0);
+
+ vec4 spos = pos;
+
+ if (spos.z > -shadow_clip.w)
+ {
+ vec4 lpos;
+
+ if (spos.z < -shadow_clip.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap3, lpos, 1.5);
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+ else if (spos.z < -shadow_clip.y)
+ {
+ lpos = shadow_matrix[2]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap2, lpos, 1.5);
+ }
+ else if (spos.z < -shadow_clip.x)
+ {
+ lpos = shadow_matrix[1]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap1, lpos, 1.5);
+ }
+ else
+ {
+ lpos = shadow_matrix[0]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap0, lpos, 1.5);
+ }
+ }
+
+ vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy);
+
+ vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a);
+ vec4 color = diff * col;
+
+ color.rgb = atmosLighting(color.rgb);
+
+ color.rgb = scaleSoftClip(color.rgb);
+
+ color.rgb += diff.rgb * vary_pointlight_col.rgb;
+
+ //gl_FragColor = gl_Color;
+ gl_FragColor = color;
+ //gl_FragColor.r = 0.0;
+ //gl_FragColor = vec4(1,shadow,1,1);
+
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
index dfb36980b0..948a52da5b 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
@@ -5,7 +5,7 @@
* $License$
*/
-#version 120
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index c6c0b0f32a..f616ecc872 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index 0ae09df0c6..01e40afc4f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
index 30e1702e9f..729e4b5543 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl
index 38100d1523..b22bc5b288 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
index b3413c301f..393084a3db 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index de987b1233..f54186ffca 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
index d0f9101774..fee32be3e3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index dfa1964142..66a1a8515f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
index cb09fe9895..0bae10ca7d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index 8f0bcca76b..745cc01992 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 50b9ef276e..cd3828fbd4 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl
index 8d6ffd79c5..ec9b547a47 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index b724c134b9..315139b415 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl
index dd6fa958c9..63d13c996d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 68e18162f6..6dbcc479e1 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -5,7 +5,7 @@
* $License$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl
index d28741f945..a2a76eed9f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl
@@ -5,7 +5,7 @@
* $License$
*/
-#version 120
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
index 9beb513ad8..814deb3677 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
varying vec4 vary_light;
varying vec2 vary_fragcoord;