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authorGraham Linden <graham@lindenlab.com>2019-05-13 15:33:48 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-13 15:33:48 -0700
commitb143aa96fcd6d16558464c98bcfd9984f7d29750 (patch)
tree72645408a6a4f8f179a1c668f530d3844d6558dd /indra/newview/app_settings/shaders/class2/deferred
parent4e9111bbd49e9c5f84be5dc82949dd0ec1f6a03b (diff)
SL-10856
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index e41b4b99a3..39b13b46cc 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -116,8 +116,7 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- //ambient = max(getAmbientClamp(), ambient);
- ambient = 1.0 - ambient;
+ ambient = min(getAmbientClamp(), 1.0 - ambient);
vec3 sun_contrib = min(scol, final_da) * sunlit;