diff options
author | Dave Parks <davep@lindenlab.com> | 2023-03-27 13:07:31 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-03-27 13:07:31 -0500 |
commit | 960715efc1cda86f924acc50f2a322e9403abd14 (patch) | |
tree | dcd8ce9fe6fb88bc433f540c43016f04515d9b21 /indra/newview/app_settings/shaders/class2/deferred | |
parent | 5882215a6d53f5a20779be78805392f4e38c3669 (diff) |
SL-19477 Remove angular attenuation from sphere probe weight to fix harsh indirect lighting. Minor incidental decruft.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index ef35bf3fd7..e7322c14fb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -79,7 +79,6 @@ vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); vec2 encode_normal (vec3 n); -vec3 scaleSoftClipFragLinear(vec3 l); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); @@ -279,7 +278,6 @@ void main() color.rgb = linear_to_srgb(color.rgb); color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - color.rgb = scaleSoftClipFragLinear(color.rgb); color.rgb = srgb_to_linear(color.rgb); vec4 light = vec4(0,0,0,0); |