diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-03 08:47:13 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-03 08:47:13 -0700 |
commit | 906b0be675e5467665f65180924e6117700b4cbb (patch) | |
tree | 1974fe65c87890c6c2711f82a20088184c931b58 /indra/newview/app_settings/shaders/class2/deferred | |
parent | c4032528aff8ef1938e897ec583bbf25a3e713e1 (diff) |
SL-11087, SL-11086, SL-11092
Fix sun/moon glow factor bustage.
Make darkness an option.
Fix moon fade shader logic getting confused when sun was below horizon.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index b05d544938..54ec534d14 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -224,14 +224,14 @@ void main() col = dlit*lit*diff_tex*shadow; // unshadowed for consistency between forward and deferred? - amb_da += (da*0.5+0.5) * (1.0-shadow) * proj_ambiance; + amb_da += (da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; } //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); // use unshadowed for consistency between forward and deferred? - amb_da += (da*da*0.5+0.5) * (1.0-shadow) * proj_ambiance; + amb_da += (da*da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; amb_da *= dist_atten * noise; amb_da = min(amb_da, 1.0-lit); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index a3ff754849..2ef7cffe9d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -220,13 +220,13 @@ void main() col = dlit*lit*diff_tex*shadow; - amb_da += (da*0.5+0.5) * (1.0-shadow) * proj_ambiance; + amb_da += (da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; } //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance; + amb_da += (da*da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; amb_da *= dist_atten * noise; amb_da = min(amb_da, 1.0-lit); |