diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
commit | 8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6 (patch) | |
tree | 6d250b8114eb4d39a7c5810813a06d730665372b /indra/newview/app_settings/shaders/class2/deferred | |
parent | f8171a909cb2a18fcca47f6a0317919ece802aef (diff) |
SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 5 |
2 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 7e2d41cf7b..26f8095dc1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -34,6 +34,8 @@ uniform vec3 camPosLocal; uniform vec4 lightnorm; uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; @@ -112,7 +114,7 @@ void main() vec4 temp2 = vec4(0.); vec4 blue_weight; vec4 haze_weight; - vec4 sunlight = sunlight_color; + vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; vec4 light_atten; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 2c1cc3026f..9a159e57f0 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -57,6 +57,8 @@ uniform mat3 ssao_effect_mat; uniform vec3 sun_dir; uniform vec3 moon_dir; +uniform int sun_up_factor; + VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; @@ -91,7 +93,8 @@ void main() float da_sun = dot(norm.xyz, normalize(sun_dir.xyz)); float da_moon = dot(norm.xyz, normalize(moon_dir.xyz)); - float da = (da_sun > 0.0) ? da_sun : da_moon; + float da = (sun_up_factor == 1) ? da_sun : da_moon; + //float da = (da_sun > 0.0) ? da_sun : da_moon; da = clamp(da, 0.0, 1.0); da = pow(da, global_gamma + 0.3); |