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authorGeenz <geenz@geenzo.com>2019-04-01 23:09:43 -0700
committerGeenz <geenz@geenzo.com>2019-04-01 23:09:43 -0700
commit558eaef3ea09ff560c1fead65f1d1b3b75b4bdc5 (patch)
tree9f2e5ddf80ec63596f5825bb54ea3b89439879dc /indra/newview/app_settings/shaders/class2/deferred
parent9b34751614cf67ceddcae6e67f751ab02519b6a5 (diff)
Make sure that atmospheric calcs aren't done twice.
The atomospherics were being applied both in the G-buffer and during the sun light pass. This ensures that is not the case. Additionally, re-enable specular on the water plane, scale the bloom factor to something more reasonable, and also someone broke specular on emissive surfaces. That's fixed too now.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl8
1 files changed, 3 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 27532ce458..39776f1791 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -142,11 +142,11 @@ void main()
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
+ bloom = dot(spec_contrib, spec_contrib) / 64;
col += spec_contrib;
}
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
+ col.rgb += diffuse.a * diffuse.rgb;
if (envIntensity > 0.0)
{ //add environmentmap
@@ -154,9 +154,7 @@ void main()
vec3 refcol = textureCube(environmentMap, env_vec).rgb;
col = mix(col.rgb, refcol, envIntensity);
}
-
-
-vec3 a = col.rgb;
+
if (norm.w < 0.5)
{
col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a);