diff options
author | Geenz <geenz@geenzo.com> | 2013-04-17 16:40:10 -0400 |
---|---|---|
committer | Geenz <geenz@geenzo.com> | 2013-04-17 16:40:10 -0400 |
commit | 35cc62f24c8a3f1fe3d6c879a4435dfebcb6fc8e (patch) | |
tree | 3071192a59259f0301e987239c7ec36c56453f87 /indra/newview/app_settings/shaders/class2/deferred | |
parent | bb5bf632c6c3dea22865a86dc8c13f5de9ce06f0 (diff) | |
parent | 67af268b785e8a47d7db10aa3a566c269b0f16e3 (diff) |
Merge + propagated class 2 alphaF changes to class 1 alphaF.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index df6eb04a62..3a31908a3e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -39,7 +39,6 @@ uniform sampler2DShadow shadowMap0; uniform sampler2DShadow shadowMap1; uniform sampler2DShadow shadowMap2; uniform sampler2DShadow shadowMap3; -uniform sampler2DRect depthMap; #if INDEX_MODE != INDEXED uniform sampler2D diffuseMap; @@ -77,10 +76,6 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; -uniform sampler2D bumpMap; -uniform samplerCube environmentMap; -uniform mat3 env_mat; - uniform vec4 specular_color; vec3 calcDirectionalLight(vec3 n, vec3 l) @@ -210,7 +205,6 @@ void main() } #if INDEX_MODE == INDEXED - vec4 diff = diffuseLookup(vary_texcoord0.xy); #else vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -223,11 +217,7 @@ void main() #endif vec3 normal = vary_norm; - normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1; - normal = vec3(dot(normal.xyz, vary_rotation[0]), - dot(normal.xyz, vary_rotation[1]), - dot(normal.xyz, vary_rotation[2])); - + vec3 l = light_position[0].xyz; vec3 dlight = calcDirectionalLight(normal, l); dlight = dlight * vary_directional.rgb * vary_pointlight_col; |