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authorDave Parks <davep@lindenlab.com>2011-11-29 12:10:14 -0600
committerDave Parks <davep@lindenlab.com>2011-11-29 12:10:14 -0600
commit1da7f4222479cc98bb85341de6a3bc93cd6fa4b4 (patch)
treedea648af2d44204f1abf1e84f07ede3317629157 /indra/newview/app_settings/shaders/class2/deferred
parent5374e544ed5888548bea334bd8ca7ca53372d031 (diff)
parent06a2d4eb274b1cd02b82bf2e5ffb458880ae8517 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl13
1 files changed, 0 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 8d88e93698..1179b212ae 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -56,19 +56,6 @@ uniform float shadow_bias;
uniform mat4 inv_proj;
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos.xyz /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
{
stc.xyz /= stc.w;