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author | Dave Parks <davep@lindenlab.com> | 2011-11-29 12:10:14 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-29 12:10:14 -0600 |
commit | 1da7f4222479cc98bb85341de6a3bc93cd6fa4b4 (patch) | |
tree | dea648af2d44204f1abf1e84f07ede3317629157 /indra/newview/app_settings/shaders/class2/deferred | |
parent | 5374e544ed5888548bea334bd8ca7ca53372d031 (diff) | |
parent | 06a2d4eb274b1cd02b82bf2e5ffb458880ae8517 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 8d88e93698..1179b212ae 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -56,19 +56,6 @@ uniform float shadow_bias; uniform mat4 inv_proj; -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) { stc.xyz /= stc.w; |