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authorGraham Linden <graham@lindenlab.com>2019-03-03 10:42:19 -0800
committerGraham Linden <graham@lindenlab.com>2019-03-03 10:42:19 -0800
commit4c3050a3953153aa8753fc10706ad2ef464f3e3d (patch)
tree78ded9c452348f749c8dac87f416aa433f4ca963 /indra/newview/app_settings/shaders/class2/deferred
parentd90b16d350fba72e5011768ee8eb8b3289962dc5 (diff)
SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl7
2 files changed, 9 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 0f6bf38388..275bc829a7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -211,8 +211,10 @@ void main()
dlit = color.rgb * plcol.rgb * plcol.a;
col = dlit*lit*diff_tex*shadow;
- amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
- amb_da = min(amb_da,shadow);
+ amb_da += (da*0.5) * proj_ambiance;
+ amb_da += (da*da*0.5 + 0.5) * proj_ambiance;
+ //amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
+ //amb_da = min(amb_da,shadow);
}
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 415c894a43..d220bda332 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -120,7 +120,7 @@ void main()
calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten);
- float ambient = min(abs(da), 1.0);
+ float ambient = abs(da);
ambient *= 0.5;
ambient *= ambient;
ambient = 1.0 - ambient * smoothstep(0.0, 0.3, scol);
@@ -155,6 +155,8 @@ void main()
col = mix(col.rgb, refcol, envIntensity);
}
+
+vec3 a = col.rgb;
if (norm.w < 0.5)
{
col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a);
@@ -166,8 +168,9 @@ void main()
col = fogged.rgb;
bloom = fogged.a;
#endif
- }
+//col.rgb = a;
+ }
frag_color.rgb = col.rgb;
frag_color.a = bloom;
}